Stalker
Malice
Disciplined and accurate
Details
Health350
Shield200
Armor0
Defenses
| Shield | 200 | Impact +75%, Cold +75%, Magnetic 0%, Puncture -50%, Radiation -50% |
| Flesh | 350 | Slash +50%, Toxin +75%, Viral +75%, Impact -50%, Gas -50% |
Drops
| Item | Rarity | Chance |
|---|---|---|
| Focused Defense | Common | 0.52 % |
| Targeting Subsystem | Uncommon | 0.22 % |
| Guided Ordnance | Uncommon | 0.22 % |
| Narrow Barrel | Rare | 0.04 % |
History · 4
Lines from the official update notes that mention this entry.
- FixedFixed Acolyte Malice teleporting players out of bounds in Stage Defense missions.
- FixedFixed the Malice Acolyte missing textures on their chest armor.
- FixedFixed a script error caused by Cyte-09's Resupply when used with the Bombastine's Malice Decree.
- FixedFixed kills done with certain Decrees (such as “Bombastine’s Malice”) counting as Ability Kills for the Nightwave Act “Power Trip”.
- ChangedFor example: Critical Frost grants an extra instance of Cold Damage when you score a critical hit, and Bombastines Malice delivers area of effect Toxin Damage on a headshot. If both were active and you got a critical headshot on an enemy while Critical Frost was triggered, Bombastine’s Malice wouldn’t have a chance to inflict area of effect Toxin Damage.