Infested
Lephantis
Heavily armored
Details
Health1,200
Shield0
Armor0
Defenses
| Fossilized | 1,200 | Slash +50%, Blast +75%, Corrosive 0%, Cold -50%, Toxin -75%, Radiation 0% |
Drops
| Item | Rarity | Chance |
|---|---|---|
| Rebound | Common | 0.38 % |
| Quick Return | Common | 0.38 % |
| Spare Parts | Uncommon | 0.22 % |
| Stabilizer | Rare | 0.02 % |
History · 25
Lines from the official update notes that mention this entry.
- FixedFixed normal Lephantis having its Steel Path damage attenuation instead of its default values.
- ChangedLephantis (and Hemocyte)
- ChangedLephantis:
- FixedFixed Steel Path health modifiers not applying to Lephantis and the Hemocyte.
- FixedFixed the hole in the Lephantis arena having collision after defeat, causing players to float above it.
- AddedNav Coordinates can now be sold for 25 Credits and Lephantis Nav Coordinates for 500 Credits.
- AddedNext Hotfix will make Nav Coordinates sellable for 25 Credits. As for the Lephantis Nav Coordinates, they were automatically melted for 500 Credits each when you logged in
- FixedFixed Lephantis sometimes not immediately dying after all three heads have been destroyed.
- AddedAdded new boss health bar introduced in the Emissary boss fight to all bosses except Jackal, Vor and Lech Kril, the Raptor, Hyena Pack, Ambulas and Lephantis.
- Addedon Infested Dojo pieces that would make Lephantis wriggle with pride.
- FixedFixed Nox and Lephantis targeting invisible Sentinels.
- FixedFixed Magus Anomaly Arcane pulling Kuva Siphons, Eidolons, Lephantis, and other “boss” type enemies as reported here:
17 older updates
- Loading…