Sentient
Battalyst
Floating Sentient soldier that fires a sweeping laser prism and can drain the shields of nearby foes. Like all Sentients, it adapts to the damage types it suffers and links up with its allies.
Details
Health1,150
Shield0
Armor250
Defenses
| Ferrite Armor | 250 | Puncture +75%, Toxin +50%, Corrosive 0%, Slash -50%, Blast -50% |
| Robotic | 1,150 | Puncture +50%, Electricity +75%, Radiation +50%, Slash -50%, Toxin -50% |
Drops
| Item | Rarity | Chance |
|---|---|---|
| Broad Eye | Uncommon | 0.31 % |
| Overview | Uncommon | 0.31 % |
| Air Recon | Uncommon | 0.31 % |
| Lock And Load | Rare | 0.02 % |
| Strafing Slide | Rare | 0.02 % |
| Gun Glide | Rare | 0.02 % |
| Eject Magazine | Rare | 0.02 % |
| Tactical Reload | Rare | 0.02 % |
History · 4
Lines from the official update notes that mention this entry.
- FixedFixed the Conculyst and Battalyst not having arms in the Codex diorama.
- FixedFixed inability to spawn Deimos Saxum Eximus, Battalyst, Brachiolyst, Choralyst, Conculyst, Oculyst, and Symbilyst in the Simulacrum.
- FixedFixed Sentient Battalyst laser party ability not respecting physical Shield abilities, such as Frost’s Snowglobe and Atlas’ Tectonics, and instead going through the barriers to injure players.
- FixedFixed enemies that possess Damage types that affect Shields directly (Sentient Battalyst, etc) also affecting your Health.