CodexWarframe database
Sentinel

Djinn

With 'Thumper' and 'Fatal Attraction' as default Precepts, Djinn is a combat Sentinel. Djinn also comes with a poison dart weapon.

Details

Health560
Shield250
Armor80
Energy100

Components

Blueprint
  • Not dropped: Market, quest or vendor
Circuits ×3,500
+4 more sources
Forma ×2
Salvage ×30,000
  • Neptune/Cephalon Capture (Conclave), Rotation B12.65 %
  • Saturn/Annihilation (Conclave), Rotation B12.65 %
  • Saturn/Cephalon Capture (Conclave), Rotation B12.65 %
  • Saturn/Lunaro (Conclave), Rotation B12.65 %
+4 more sources
  • Saturn/Team Annihilation (Conclave), Rotation B12.65 %
  • Saturn/Variant Annihilation (Conclave), Rotation B12.65 %
  • Saturn/Variant Cephalon Capture (Conclave), Rotation B12.65 %
  • Saturn/Variant Team Annihilation (Conclave), Rotation B12.65 %

Foundry

Credits30,000
Build time1 d

History · 7

Lines from the official update notes that mention this entry.

    • ChangedDjinn’s Fatal Attraction
    • ChangedDjinn’s Fatal Attraction will no longer cause affected enemies to focus fire solely on Djinn after they’ve been lured.
    • ChangedPrior to this change, Djinn could get incapacitated very quickly after luring. Now enemies will return to their default targeting after being lured to help keep the little guy alive after doing his job.
    • FixedFixed a script error if your Djinn's Reawaken Precept activated while you were in Operator mode.
    • FixedFixed Djinn automatically Reviving after exiting Titania's Razorwing if Reawaken is equipped.
    • FixedFixed Djinn’s Reawaken Mod not Reviving your Sentinel while controlling the Operator.
  1. Update 14.6.0
    • FixedFixed an issue with multiple Djinn entries being listed in the Codex.
    • FixedFixed emblem deco positions on Carrier and Djinn sentinels.
  2. Hotfix 10.1.2
    • FixedFixed emblem positions on Carrier and Djinn Sentinels