Melee Arcane
Melee Crescendo
Rank effects
| Rank 0 | On Finisher Kill: Gain 1 Initial Combo for the rest of your mission |
| Rank 1 | On Finisher Kill: Gain 2 Initial Combo for the rest of your mission |
| Rank 2 | On Finisher Kill: Gain 3 Initial Combo for the rest of your mission |
| Rank 3 | On Finisher Kill: Gain 4 Initial Combo for the rest of your mission |
| Rank 4 | On Finisher Kill: Gain 5 Initial Combo for the rest of your mission |
| Rank 5 | On Finisher Kill: Gain 6 Initial Combo for the rest of your mission |
Drop locations
| Source | Rarity | Chance |
|---|---|---|
| Deep Archimedea Legendary Rewards | Uncommon | 25 % |
| Deep Archimedea Gold Rewards | Uncommon | 15 % |
| Deep Archimedea Silver Rewards | Uncommon | 10 % |
| Entrati Netracell Coffer (Level 0 - 100) | Uncommon | 10 % |
History · 3
Lines from the official update notes that mention this entry.
- ChangedMelee Crescendo
- FixedFixed Melee Crescendo stacks vanishing after Host migration if collected using Ash’s Blade Storm.
- FixedFixed a crash following a Host Migration during the Ropalolyst fight after a Client generates Melee Crescendo stacks with Ash.
- ChangedMelee Crescendo specific changes:
- ChangedAsh's Bladestorm now benefits from Melee Crescendo!
- ChangedRemoved the ability to equip Melee Crescendo on Whipclaw, Shattered Lash, and Landslide Fists as they cannot perform Finishers.
- ChangedMelee Crescendo now only increases the initial Combo of a weapon on Finishers performed with the weapon to which Crescendo is applied.
- ChangedThe only exception to this rule is Parazon Finishers which will count towards all weapons on which Melee Crescendo equipped.
- ChangedChannelled Exalted Melee Weapons (ex: Exalted Blade) will still only be able to stack up Melee Crescendo while they are active. Melee Crescendo stacks will persist while the Exalted Weapon is inactive but new stacks can't be gained until it is Channelled once more.