CodexWarframe database
Operator Arcane

Magus Lockdown

Rank effects

Rank 0On Void Sling:
Drop a mine that tethers up to 10 enemies in 3m for 4s.
Rank 1On Void Sling:
Drop a mine that tethers up to 10 enemies in 6m for 4s.
Rank 2On Void Sling:
Drop a mine that tethers up to 10 enemies in 9m for 4s.
Rank 3On Void Sling:
Drop a mine that tethers up to 10 enemies in 12m for 4s.
Rank 4On Void Sling:
Drop a mine that tethers up to 10 enemies in 13m for 4s.
Rank 5On Void Sling:
Drop a mine that tethers up to 10 enemies in 15m for 4s.

Drop locations

SourceRarityChance
Vox Solaris, InstrumentCommon100 %

History · 11

Lines from the official update notes that mention this entry.

    • FixedFixed a script error with Magus Lockdown.
    • FixedFixed a script error when a Host migration occurred when using Magus Lockdown.
    • ChangedWe are making changes to Magus Lockdown due to it being virtually one of the best CC and Damage combinations in the game. In some cases you can clear waves of Elite Sanctuary Onslaught without even using a Warframe or Weapon, and simply spam Magus Lockdown to victory. This goes well beyond the intended use of it and we are changing it to a CC only Arcane
    • ChangedMagus Lockdown!
    • ChangedMagus Lockdown will no longer apply Puncture damage to tethered enemies.
    • ChangedMagus Lockdown no longer affects the Golden Maw due to the Arcane killing the Maw and preventing Quest completion.
    • ChangedThis also fixes a script error when Magus Lockdown activates while encountering a Golden Maw.
    • FixedFixed the Ropalolyst walking around in circles after landing due to being affected by Magus Lockdown! HUGE appreciation to all the Tenno who provided detailed repro steps, and shoutout to hix3r for a top tier post + many Partners for attempting to reproduce!
    • FixedFixed Magus Lockdown not function properly with Tyl Regor.
    • FixedFixed Magus Lockdown mine having collision on it, resulting in mid-air floating. You can no longer stand/climb on the mine.
    • FixedFixed bosses/VIPs unintentionally receiving the full effect of Magus Lockdown. Magus Lockdown’s tether mechanic will apply but not the Puncture damage.
    • FixedFixed Magus Lockdown putting enemies into a permanent sleep.
    • FixedFixed Magus Lockdown beam visual FX not always being applied properly.
    • FixedFixed Magus Lockdown using the position of your last Void Dash instead of your current one if you're a Client when placing the Mine.
3 older updates
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